Artisan is an app that brings accessibility to Ecuador's handcrafted products by connecting local designers with buyers. No longer will buyers have to embark on exhaustive searches or travel to discover these unique creations.
Consumers previously traveled far and searched extensively on social media to find local handcrafted products. Discovering new items was difficult due to infrequent fairs and limited opportunities.
Ecuador's high entrepreneurship rate of 29.6% faces a low 3% startup survival rate. Necessity-driven businesses and competition from international online products hinder local industries and artisans, challenging consumer attraction.
To promote increased purchases of local products, I aim to enhance consumer information and optimize the search and acquisition process.
Local consumers in Ecuador lack awareness of the country's diverse range of high-quality artisanal products.
To validate the hypothesis, I will conduct interviews and analyze individuals' pain points. It will support the hypothesis if these pain points directly relate to limited exposure and difficulties in purchasing artisanal products.
Customers desire easier access to artisanal products through a centralized platform like a social media page or physical location. The initial target users are gift buyers, while the main value users seek is a single platform showcasing diverse artisanal products from Ecuador. Additionally, users can discover attractive and cost-effective furniture and home products not found elsewhere.
The project deliverables include a solution for the problem, a fully functional mobile app task flow, a marketing website, and an additional platform for app usage.
Based on research, younger generations show a strong preference for locally crafted products. Therefore, my target demographic consists of financially capable Ecuadorians aged 25-40.
Currently, there is a lack of dedicated platforms for selling artisanal products. Artisans resort to utilizing Facebook Marketplace or Instagram accounts for promoting and selling their crafts.
- Technological Infrastructure
- Language & Localization
- Payment Methods
- Trust & Security
- Logistic Challenges
- Artisan Engagement
- Cultural Sensitivity
I iterated through five wireframe versions and conducted four rounds of user testing. Leveraging my previous work, I crafted wireframes aimed at providing users with desired services. The product's goal was to assist users in discovering artisanal products, learn about the creators behind them, explore local events featuring these products, and access information on physical stores for in-person visits.
UX research revealed that younger generations in Ecuador exhibit a strong preference for locally crafted products. While there is significant admiration for handcrafted items, many individuals express dissatisfaction with the effort required to acquire and discover them.